The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Silt Striders Mounts 2.0
   
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23.044 MB
Mar 1, 2017 @ 10:14pm
Dec 25, 2019 @ 11:56pm
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Silt Striders Mounts 2.0

Description
With this mod you can move in Solstheim with 4 young Silt Striders (Located near the Dusty's Dock in Tel Mithryn). The DLC Dragonborn is required (not dawnguard).

When you dismount,the "saddled" and the "tamed" returns to the "Dusty's Dock", the 2 "Wild", no.


In the game, you have "Dusty" (She can be found with her owner, Revus Sarvani, just west of Tel Mithryn, near the banks of the river), but you can't mount her (She is too old and no longer moves)




SUMMONABLE MOUNTS


You must place the .esp at the bottom of the list when you launch the game to obtain the 4 books

You can find the 4 Spells tomes (Silt Strider Tamed, Two Silt Striders, Two Babies Silt Striders, Dismiss Silt Striders) at Farengar Secret-Fire in Dragonsreach/Fort Dragon (Whiterun/Blancherive) or with an other "Spell Vendor" (ex: Sybille Stentor in the Blue Palace/Palais Bleu in Solitude).




HORDES of Silt Striders


This mod adds the ability to quickly create hordes of Silt Striders (5, 15, 50, 100 ...MORE ?... Be careful with the number of animals as it can freeze your game!)

To obtain these Silt Striders, simply buy scrolls found with Merchants in Solstheim (Fethis, Garyn, Geldis, Glover, Milore). Now open up your inventory, navigate to "Scrolls" and there they are. You throw them and when they hit the ground they hatch into Silt Striders.

In order to find the scrolls (or the books) at Merchants, you must choose the mod for which you want to buy and place it at the bottom of the list when you launch the game.




Credits

Vicn for the meshes of the 4 creatures in his mod Vicn Creature Resource [naaaaikikvicnvicn.blog.fc2.com](”You can use any parts of this mod without my permission.”)

Mihail for Silt Striders - Mihail Monsters and Animals (mihail immersive add-ons) [www.nexusmods.com]
20 Comments
gg77  [author] Dec 26, 2019 @ 12:04am 
2.0: New scrolls of Silt Striders found with Merchants in Solstheim (Fethis, Garyn, Geldis, Glover, Milore)
Sensumaru ❤ Apr 2, 2019 @ 8:37pm 
why are their legs so short they look very wrong
DragN0007 Jul 14, 2018 @ 12:49pm 
Morrowind much
:D
VinchenzoTheJackal & Shoon Jun 20, 2017 @ 4:08pm 
I remember these things from the game Morrowind. Solstheim is north of Vaardenfell, and there are tons of tiny islands that surround both island continents, Solstheim and Vaardenfell, as a result very small boats can be used to travel from one island continent to another, and you can even swim to eachother in the game ElderScrolls3 Morrowind, but it takes so long to swim and the small islands are hard to find. Silt Striders would naturally exist at Solstheim if the Dunmer were to bring them there, and thanks to a large amount of insane evil argonians, Dunmer fleeing their homeland were able to do so. This mod... is a nice addition that adds something you expected to see in the expansion to ElderScrolls5 Skyrim.
Snow_Elf May 17, 2017 @ 8:52am 
how do i doownload the mod i have already subscribed
gg77  [author] Mar 8, 2017 @ 12:43pm 
1.4: Adds summonable mounts
Fled Mar 8, 2017 @ 6:20am 
Here's a short video about these Silt Striders - https://www.youtube.com/watch?v=CqiaE3I43vE
enjoy :)
{C.S.A} Misfit_1995 Mar 7, 2017 @ 9:34am 
bigwhitewerewolf sorry but in solstheim you can see the last silth its kinda tragical they are about to extinct on tamriel
gg77  [author] Mar 7, 2017 @ 8:23am 
You can summon the Silt Striders with my other mods:


Dragonborn Mounts and Followers

https://steamcommunity.com/sharedfiles/filedetails/?id=129224048


Dual Summon Mounts Dawnguard Dragonborn Edition

http://steamcommunity.com/sharedfiles/filedetails/?id=529605162
bigwhitewerewolf Mar 7, 2017 @ 7:39am 
Nice creation! Why getting them only in Solstheim, why not in the whole part of Skyrim, at least the green parts? That would give a nice faunic add to the natural environment. If I remember well, Vaardenfel (Morrowind) is on the east side of Solstheim so, many other creatures might have crossed to Skyrim by boats or shallow waters. Isn't this logical?